T O P

Being able to choose your side in the new retake mode and sides never being switched is a real bummer for people with long loading times

Being able to choose your side in the new retake mode and sides never being switched is a real bummer for people with long loading times

Canacas

Just wanted to add that its not random who gets the "shortest end of the stick" and stay CT on most retake servers. Its the person with the lowest score in the last round. A kill is two points, an assist one point and defusing the bomb two points. Meaning if you get a kill in the last round you are basicly guaranteed to switch if CT wins.


Deluxefish

Thanks, I didn't know about that!


karimoo97

Instant defuse is also missing


Deluxefish

True, that's the first problem I noticed


Tostecles

I don't believe it was an oversight. I think Valve wants to simulate a slice of the MM experience and that includes being rewarded for just *barely* holding the CTs off long enough and getting that last-second explosion payoff.


Deluxefish

Valve can program that it, just like on some community servers. If it's really close the defuse plays out regularly, if it's not it's instant


4wh457

> If it's really close the defuse plays out regularly, if it's not it's instant That would spoil it being really close.


Deluxefish

If it played out fully if there were like between 3 and 7 seconds left it wouldn't spoil anything. From the beeping you can already easily tell whether the defuse will be close or not.


MriLevi

With instant defuse, if you start the defuse with less than 5s left it just gives the round to the T's to simulate "not enough time left"


TheOldBeach

I feel it's good like that, the insta defuse is useful but it looks kind of stupid


nicbentulan

so if it doesn't defuse instantly/instantaneously then you know you're not on time?


karimoo97

If you have time: instant defuse and round win If you don't have time: instant loss Ofc this only works when every Terro dies so that it doesn't affect the bomb fakes and defuses that could be stoped.


nicbentulan

OOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH of course of course. i didn't play that much of the custom retake servers before (well besides long to load, i was and am a silver), but the few times i did: i just remember instant defuse. i don't recall any run out of time then loss. anyhoo yeah yeah very convenient. thanks for the enlightenment


IAMARickyBobby

I agree. I also feel like they should reduce the time you have to wait between rounds, also similar to how it's done on community servers.


tonybeast

It’s just pay to win for my SSD boysssss


aresfiend

This is the exact opposite experience that I've had every time I've played retakes so far. I've always been stuck T side in a 1v4 where I have to go absolutely apeshit in order to even get close rounds. I'm out here busting ass at 60fps on a potato trying to just do my damn challenge and I can't even meme. I have to try my hardest to dunk on these kids who are shit talking because they're barely winning a 4v1 with a combined 40hp just to complete the challenge.


slevemcdiachel

Yeah, I always clicked "choose automatically" because it does not matter and it's fun to play both sides. My experience (which is playing like 4 matches) did not show any big preference for a side.


Deluxefish

My point is that I don't even get the option to choose my side. Even if nobody had a preference and picked "choose automatically", the last player to connect would be stuck on the CT side, because that's the only spot left with 3 players on each team.


SarudeDandstrom

This will change when people get better. I have a lot of hours on community retake servers and there, where (nearly) everyone is MGE+ and has experience in retakes, T is favored. Community retake servers therefore have it set, that you have to have gotten kills/defuses to get on/stay on T-side and after 5 consecutive rounds won by one side (majority T in my experience) the teams are scrambled. They know T is favored and balance the servers accordingly. New/bad players don't know how to play the bombtimer and set up favorable angles on T side, so man-advantage wins. Over time you'll get better and leave others behind or the average level will rise.


MeSeventy

Why do people want to play t side, I don't get it. I'm the only one picking ct every match. It seams I have to play faceit to play ct and mm to play terrorist.


DutchWarDog

More people to kill, advantageous position


bi0ax

i would like this, but then that means that valve would have to create an entirely new scoreboard for this system.


andreis1

They just implemented it, give it some time. I am almost sure that they will make some changes in the future (especially if this game mode will stay after operation ends). I feel the same regarding the sides, totally needs to be reworked and look more like community servers.


Deluxefish

That's what I'm trying to say. I am not flaming Valve, this is just some legit constructive criticism and my recommendation on how to improve the mode.


andreis1

Sounds good. If they will tweak these settings I think most of the people that are playing on community servers will use valve's retake. Loudout cards are a nice touch too.


joewHEElAr

Easy fix would to be switch 6 ppl every round, and whoever doesn't get switched is guaranteed to on the following round.


crawlmanjr

Give it time? Yeah with feedback and time things become better. Why try to get rid of the feedback part?


1nfest

This game has 10 years out... if anything this community gives valve more time than its ever reasonable. Retakes servers aren't a new thing, them failing to implement one of the most obvious features like automatic side switching is a definite L on their side. That's the kind of thing you are expected to nail on release.


Jesse102999

Same for expecting 128 tick since 2013


_Administrator

If you barely squeeze 20 fps on 800x600, you might want to reconsider your choice of games. You can not demand from developer to optimize the game for 10 year old hardware. Strong suggestion not to do damage to your mental health and play fps games with that fps. I have spent some decent time on potato, and I made every effort I can to get upgrades. Random jobs, waste collecting for money, etc etc. Start somewhere, and you will be able to upgrade at some point. Otherwise it is just pain and torture.


Deluxefish

What the hell are you talking about. I get 150-200 fps. I also have an SSD and will move the game onto it ASAP. But that only fixes the problem for me. Many players, especially in poorer areas, can't afford hardware just for CS:GO. These same players without much money and bad PCs are the reason valve refuses to run 128 tick servers so they should act here accordingly as well. If they don't optimize the game for 10 year old hardware they can't use the players with 10 year old hardware as an argument to not improve the game somewhere else.


oCorvus

I think your looking at it a bit backwards. Look at CS compared to literally any other AAA title and it’s unbelievable how much CSGO supports old hardware compared to modern games. Unfortunately this support is also what keeps people from upgrading in the first place. Plenty of people literally only play counter strike. So long as the game still runs to these peoples satisfaction, these people will never upgrade their computers. It’s like if Apple never removed the headphone jack. None of the other companies would have the balls to do it. Apple was the only manufacturer in a position capable of inconveniencing its customers to such a degree without losing out on sales too badly. I guarantee had apple never made this move, millions and millions of people would still be using their wired headphones to this day. Even if Apple had released AirPods and kept the headphone jack, the convenience of new wireless headphones wouldn’t have been enough on its own. Sometimes consumers need a little push. Oftentimes that push is in the form of inconvenience. Also I don’t think Valve cares as much about these people as you think. Someone who is unwilling to spend the money for modern hardware is also unlikely to spend their money in game. At the end of the day Valve has to cater to the ones paying their bills. CSGO is free to play after all.


Deluxefish

I agree with you that valve shouldn't handicap the vast majority of players to please a tiny minority with bad hardware. But if they want to go in that direction they should start with something that actually directly improves the experience for the majority of players, like introducing 128 tick servers, and not just implement a "feature" that directly disadvantages players with wood PCs while having no upside (or maybe a really, really tiny one) at all for ANYBODY playing the game, like this load time based team selection. They can't just pull shit like this and then use these wood PC players as an argument to not improve the game in another aspect


_Administrator

breath out man. I am not talking about you, I am talking about competitive cs and demand for cpu it has. Why anyone would optimize it, when those poor schmucks can not afford to buy operation pass anyways? You are either 13, or you just do not understand what is the business model behind CSGO.


Deluxefish

My point is, as I stated in my last comment: "If they don't optimize the game for 10 year old hardware they can't use the players with 10 year old hardware as an argument to not improve the game somewhere else." I don't really give a fuck if valve doesn't care about the players with shitty 10 year old hardware. But valve refuse to improve the game by introducing 128 tick servers by saying it would screw over their players with shitty 10 year old hardware, so the argument that valve should be allowed to fuck over the players with shitty hardware to improve the game simply doesn't work if they don't apply that line of thought where it actually matters. And in this case this "feature" doesn't even improve the game for anybody


_Administrator

Just pay few euros a month to play with other service provider. No one in their own mind will run free 128 tick servers for a million of concurrent players. Wake up :-)


Deluxefish

How many players the game has doesn't really matter, as more players means more income to pay for the servers. These two quantities are directly proportional to each other. Correct me if I'm wrong though Valorant is doing that btw. And even while that game isn't doing as well as CS:GO, again, less players also means less server costs.


1nfest

You can definitely implement a side switch, even 3v4. Just not the straightforward way, you need to mix the player and switch them at different times.


EquivalentConfidence

Yes, that's true but this retake mode was made for casual players in the first place. If you want to bring a little more competitiveness, you should stick with community server retakes. Better players, faster pace and many more..


Deluxefish

Even casual players won't like having to play on the same team for the majority of their matches. And my biggest problem with community server retakes are the fixed spawns, which turns the mode from practice for site retakes/defends (what the mode should be IMO) into a competition for which players knows the spawns and timings of that mode the best. I know this because I used to be one these "retake pros" when I played a shitton of retake a few years ago. My rank was like MG2 and I was dominating supremes and globals on these servers, which made me believe that I was far better than my rank stated. Little of that skill carried over into actual competitive because there you have to actually know how to defend and not just know exactly where the enemies spawn and when they'll peek. Now I'm hovering around global and get wrecked on retake servers by low ranks. It's the same thing happening


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Deluxefish

You only scramble when CTs win. And even new players are smart enough to get that your side switches after a CT win, especially when you have a few seconds in the beginning of the round without combat when you select your loadout, where the game could display which side you're on. The imbalance of T-side vs CT-side in deathmatch is wayyy smaller than in retake. There the only major difference is having the AK or the M4, in retake one team defends a site with the bomb planted and the other has to retake it. Entirely different implications. I also edited my last comment with a new big paragraph (just to let you know)


Botskiitto

I would rather see it when cts lose, then swtich side. Now you can get into position where there are 3 good t players just dominate the whole time.


Deluxefish

True, I think some servers implemented a mechanic where the teams scramble either when CTs win or when the Ts win a certain number of consecutive rounds (like 5) to counteract the same T team just dominating a whole match. But I still think the teams should scramble when CTs win a round. With equally good players on both sides the Ts have the advantage, so as a CT you really have to think about what you're doing. When you lose as CT you can analyse how the enemies play, how you can counter that and then try to implement that into your next round. The same can be said about playing on T side, but as Ts have a big inherent advantage, and if the teams were scrambled every time the Ts win, that wouldn't be possible to the same degree as it is as a CT when the teams scramble after a CT win.


supergrega

Yo can you hook me up with some IPs


UnironicalComment

It's mind-boggling how low effort the mode is. It's not like they're innovating, they should know what makes the mode popular from community servers.


Tschonti

I think it's good that the teams are fixed. This way you can actually work properly with your teammates, agree on setups etc. Plus it's a training mode after all, so you can experiment with different tactics, and if they don't work, you can try to fix what went wrong last rounds. The fact that you can choose your team is a bit weird, but from the few matches I've played, this isn't nearly as T sided as the community versions, so I think everyone can be T after a few games


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Deluxefish

You do know that not everybody lives in first world countries, right? Btw, the retake mode is available for everybody, not just operation pass owners.


nicbentulan

Disagree with most of the post, but I upvoted the post. >I think teams being locked for the entirety of the match is a stupid idea. It's like casual or deathmatch (after all the slots are filled)? For me, I like the same team thing. It's like really playing a game with an actual outcome of who won or lost. >CS:GO is an inherently unbalanced game in terms of T-side vs CT-side, that's why in competitive the sides get switched at half-time to ensure a level playing field. However, as this mode is 3v4, that's not possible in retake. I even think in casual 10v10 isn't fair. But anyhoo, would you have casual switch sides? I think people would even quit if the score was like 10-5. I mean, we're here in casual to have fun with a little less pressure as compared to competitive. \--- Overall, I kinda like the idea that you don't switch sides so that the game is short and also has like a conclusion/an outcome/something.


nicbentulan

>Also, in retake, playing on the T-side is simply more fun most of the time. It's way easier to get kills while also getting into more gunfights, and... Yeah I notice something's up here. The terrorist side gets filled up pretty fast in retake (just as in terrorist side in casual hostage and CT side in casual defuse), and yet it seems CTs are the ones who usually win. Idk. ​ >...getting to play the AK every round. Maybe this point is moot with an update or something, but when I started playing there were a lot of enemy loadout options? Or it's been like since retakes started, but it's just not as often as you want?


quantanhoi

I also want to have my pistol of choice, seriously p2000 and glock against ak and m4 in week 2 mission? What are they even thinking?


Deluxefish

I was lucky to get into a lobby soon enough where everybody went for pistol kills and whoever used other weapons got insta kicked :D That mission really has to be a pain in the ass in a normal lobby


Trez-

community retakes is 1000000x times better. the new retakes they implemented are for the noobs who get shit on in the community servers


LewAshby309

There might be changes coming, but you should take a look at what you can do. Get a SSD. A lot of pc's have wooden Hard drives. They are not expensive. A 120GB SSD is 15-20 Euro and are as fast as the consumer favorite Samsung Evo 860. 120 GB is enough for you system and the game. If you have more money get a bigger SSD. The game will load way faster and your pc will be in general faster.


Deluxefish

I have an SSD and will move the game onto it ASAP. But that only fixes the problem for me. In some places 15-20 euros is a lot of money, and many players can't afford that just for a casual game mode in CS:GO. These same players without much money and bad PCs are the reason valve refuses to run 128 tick servers so they should act here accordingly as well


miedzianek

i won as ct 2+2 bots vs 4 human players, its ez if u know what to do so stop searching for excuses for your skill


Trez-

I tried it out for the first time and got kicked the 1st game cause I was doing too good they thought i was cheating.. (i play community retakes every day) ill stick to community retakes


Oelfik

this is like the worst game mode ever.